3dfx Interactive
Hardware company · San Jose, California, USA
Known for Voodoo consumer 3D accelerators
ACM SIGGRAPH (special interest group and annual conference)
Conference or journal · USA (conference rotates) · founded
1974
Textbooks, surveys and histories
Known for Main graphics conference, held annually from 1974
Contributions
- 1974 First annual SIGGRAPH conference, Boulder, 600 attendees
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
Conference or journal · USA (rotates) · founded
1986
Interaction, displays and VRNatural shapes, procedural and implicit modelingGraphics hardware and GPUs
Known for Real-time and interactive graphics venue
Contributions
- 1986 1986 Workshop on Interactive 3D Graphics (proceedings 1987)
ACM Transactions on Graphics
Conference or journal · ACM journal · founded
1982
Shading and reflectance
Known for Main graphics journal; publishes SIGGRAPH papers
Contributions
Adobe
Software company · San Jose, California, USA
Known for PostScript, Photoshop, Illustrator
Alias|Wavefront
Software company · Toronto, Ontario, Canada
Curves, surfaces and subdivisionAnimation, motion capture and simulation
Known for Maya; Stam's stable fluids and subdivision evaluation
Contributions
- 1998 Exact evaluation of Catmull-Clark surfaces, by Jos Stam
- 1999 Stable fluids, by Jos Stam
- 2001 Visual simulation of smoke, by Jos Stam
Apple Computer (Advanced Technology Group)
Research laboratory · Cupertino, California, USA
Animation, motion capture and simulation
Known for Height-field fluids, performance-driven facial animation
Contributions
ARPA Information Processing Techniques Office
Funding agency · Arlington, Virginia, USA
Known for Funder of the Utah graphics program and MIT/Stanford computing research
ATI Technologies (AMD from 2006)
Hardware company · Markham, Ontario, Canada
Known for Radeon GPUs
Autodesk
Software company · San Francisco, California, USA
Known for AutoCAD, later Maya and 3ds Max
Bell Labs
Research laboratory · Murray Hill, New Jersey, USA
Animation, motion capture and simulationGeometry, meshes and pointsVisualization, art and illustrationShadows, ray tracing and global illuminationSampling, antialiasing and compositing
Known for First computer animation films and computer art, Whitted ray tracing
Contributions
- 1964 Computer-made perspective movies (satellite attitude film), by Edward E. Zajac
- 1964 BEFLIX animated-movie language, by Kenneth C. Knowlton
- 1967 Displaying n-dimensional hyperobjects, by A. Michael Noll
- 1967 The digital computer as a creative medium, by A. Michael Noll
- 1969 Picture processing by computer, by Kenneth C. Knowlton, Leon D. Harmon
- 1979 Film-making with computer, by Lillian F. Schwartz
- 1980 Recursive (Whitted) ray tracing, by Turner Whitted
- 1985 Compositing 3D rendered images (rgbaz), by Tom Duff
- 1995 Spherical wavelets, by Wim Sweldens
- undated Pixillation (film), by Lillian F. Schwartz
Boeing
Manufacturer · Seattle, Washington, USA
Animation, motion capture and simulationNatural shapes, procedural and implicit modeling
Known for Fetter's human-figure graphics; Carpenter's fractal work
Contributions
Bolt Beranek and Newman (BBN)
Software company · Cambridge, Massachusetts, USA
Graphics hardware and GPUs
Known for Myer's display-processor work
Contributions
Brigham Young University
University department · Provo, Utah, USA
Curves, surfaces and subdivision
Known for Free-form deformation, T-splines
Contributions
Brown University, Computer Science
University department · Providence, Rhode Island, USA
Textbooks, surveys and histories
Known for van Dam's hypertext and graphics group; Foley and van Dam textbook
Contributions
- 1982 Fundamentals of Interactive Computer Graphics (textbook, with Foley), by Andries van Dam
Brunel University
University department · Uxbridge, UK
Curves, surfaces and subdivision
Known for Doo-Sabin subdivision (Doo)
Contributions
Caltech, Computer Science
University department · Pasadena, California, USA
Graphics hardware and GPUsShadows, ray tracing and global illuminationAnimation, motion capture and simulationShading and reflectanceGeometry, meshes and pointsTextureCurves, surfaces and subdivision
Known for Rendering equation, deformable models, wavelets and subdivision
Contributions
- 1981 VLSI raster update architecture, by Ivan E. Sutherland
- 1984 Ray tracing volume densities, by James T. Kajiya, Brian P. Von Herzen
- 1986 The rendering equation (path tracing), by James T. Kajiya
- 1987 Elastically deformable models, by Alan H. Barr
- 1989 Kajiya-Kay fur rendering, by James T. Kajiya
- 1995 Spherical wavelets, by Peter Schröder
- 1995 Cellular texture generation, by Kurt W. Fleischer, Alan H. Barr
- 1996 Interpolating subdivision (modified butterfly), by Peter Schröder, Denis Zorin
Carnegie Mellon University, Computer Science
University department · Pittsburgh, Pennsylvania, USA
Natural shapes, procedural and implicit modelingGeometry, meshes and pointsAnimation, motion capture and simulation
Known for Mesh simplification, motion-capture animation
Contributions
CGAL Project (Computational Geometry Algorithms Library)
Software company · Europe (consortium of research institutes)
Geometry, meshes and points
Known for Exact computational geometry library, from 1996
Contributions
Chalmers University of Technology
University department · Gothenburg, Sweden
Shadows, ray tracing and global illumination
Known for Möller-Trumbore
Contributions
Citroën
Manufacturer · Paris, France
Textbooks, surveys and historiesCurves, surfaces and subdivision
Known for de Casteljau's curve and surface algorithms
Contributions
Computer Graphics Forum
Conference or journal · Eurographics journal · founded
1982
Other
Known for Eurographics journal; publishes EG, EGSR and SGP papers
Contributions
Conference on Neural Information Processing Systems (NeurIPS)
Conference or journal · rotates
Known for Machine learning venue relevant to neural graphics
Cornell Program of Computer Graphics
University department · Ithaca, New York, USA
Shading and reflectanceShadows, ray tracing and global illuminationAnimation, motion capture and simulationScanning, capture and image-based rendering
Known for Radiosity, physically based reflectance, the Cornell box
Contributions
- 1982 Cook-Torrance microfacet reflectance model, by Robert L. Cook, Kenneth E. Torrance
- 1984 Radiosity for computer graphics (Cornell box), by Donald P. Greenberg, Cindy M. Goral, Kenneth E. Torrance
- 1985 Hemi-cube form factors, by Donald P. Greenberg, Michael F. Cohen
- 1987 Zonal method for participating media, by Kenneth E. Torrance, Holly Rushmeier
- 1988 Progressive refinement radiosity, by Donald P. Greenberg, Michael F. Cohen
- 1989 Non-penetrating rigid-body dynamics, by David Baraff
- 1997 Möller-Trumbore ray-triangle intersection, by Ben Trumbore
- 1999 Image-based BRDF measurement, by Stephen R. Marschner, Kenneth E. Torrance, Donald P. Greenberg
- 2005 Lightcuts, by Kavita Bala
Bruce Walter, Sebastian Fernandez, Adam Arbree, Kavita Bala, Michael Donikian, Donald P. Greenberg, Lightcuts, ACM Transactions on Graphics 24(3), pp. 1098-1107, 2005, doi:10.1145/1073204.1073318
Cyberware
Hardware company · Monterey, California, USA
Other
Known for Laser triangulation range scanners (the 3030 MS used for the Stanford models)
Contributions
- 1994 Laser scanner of the Stanford 3D Scanning Repository models (Cyberware 3030 MS)
Digital Productions
Film and effects studio · Los Angeles, California, USA
Known for Cray-rendered film CGI (The Last Starfighter)
Disney Research
Research laboratory · Zurich, Switzerland; Pittsburgh and Los Angeles, USA
Known for Applied graphics research lab for the Walt Disney Company
DreamWorks Animation
Film and effects studio · Glendale, California, USA
Natural shapes, procedural and implicit modeling
Known for VDB / OpenVDB sparse volumes (Museth)
Contributions
EPFL (École polytechnique fédérale de Lausanne)
University department · Lausanne, Switzerland
Shadows, ray tracing and global illumination
Known for Mitsuba differentiable rendering; Thalmann's virtual humans lab
Contributions
- 2019 Mitsuba 2 retargetable (differentiable) renderer, by Wenzel Jakob
Epic Games
Software company · Cary, North Carolina, USA
Known for Unreal Engine
ETH Zurich, Computer Graphics Laboratory
University department · Zurich, Switzerland
Geometry, meshes and pointsNatural shapes, procedural and implicit modeling
Known for Point-based rendering, geometry processing
Contributions
Eurographics Association and conference
Conference or journal · Europe (rotates)
Known for European graphics association and its annual conference
Eurographics Symposium on Rendering (EGSR, formerly Workshop on Rendering)
Conference or journal · Europe (rotates)
Shadows, ray tracing and global illumination
Known for Main rendering-specialist venue; photon mapping first appeared at its workshop
Contributions
- 1996 Photon mapping published at the Eurographics Workshop on Rendering 1996
European Conference on Computer Vision (ECCV)
Conference or journal · Europe (rotates)
Learned scenes
Known for Vision venue; NeRF (2020) appeared here
Contributions
- 2020 NeRF published at ECCV 2020
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, Ren Ng, NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis, Lecture Notes in Computer Science, pp. 405-421, 2020, doi:10.1007/978-3-030-58452-8_24
Evans & Sutherland
Hardware company · Salt Lake City, Utah, USA
Visibility and clippingTextbooks, surveys and histories
Known for Line-drawing displays and flight-simulator image generators
Contributions
Fraunhofer Institute for Computer Graphics Research (IGD)
Research laboratory · Darmstadt, Germany
Known for German applied graphics institute associated with Encarnação
General Electric (Electronics Laboratory)
Hardware company · Syracuse, New York, USA
OtherInteraction, displays and VR
Known for Early real-time computer-generated imagery for flight simulation
Contributions
- 1969 Computer-generated imagery for visual simulation study (1969)
- 1969 Computer-generated imagery for visual flight simulation (GE study), by Robert A. Schumacker
General Motors Research Laboratories
Manufacturer · Warren, Michigan, USA
Curves, surfaces and subdivisionInteraction, displays and VRTextbooks, surveys and histories
Known for DAC-1 design-augmented-by-computer system
Contributions
- 1974 B-spline curves and surfaces for CAD, by William J. Gordon
- 1994 DAC-1 history (Krull, IEEE Annals 1994)
- 1994 History: origin of computer graphics at General Motors (DAC-1), by Fred N. Krull
George Washington University
University department · Washington, DC, USA
Textbooks, surveys and historiesInteraction, displays and VR
Known for Foley's interaction-technique work
Contributions
- 1982 Fundamentals of Interactive Computer Graphics (textbook, with van Dam), by James D. Foley
- 1984 Human factors of graphics interaction techniques, by James D. Foley
Georgia Institute of Technology
University department · Atlanta, Georgia, USA
Animation, motion capture and simulation
Known for Animating human athletics
Contributions
Harvard University (Aiken Computation Laboratory)
University department · Cambridge, Massachusetts, USA
Graphics hardware and GPUsInteraction, displays and VR
Known for Sutherland's head-mounted display (1968)
Contributions
High-Performance Graphics (HPG)
Conference or journal · rotates
Known for Graphics hardware and real-time ray tracing venue
Hiroshima University
University department · Hiroshima, Japan
Shadows, ray tracing and global illumination
Known for Nishita and Nakamae's illumination work
Contributions
IBM (Research and Systems)
Hardware company · Armonk, New York, USA
Interaction, displays and VRVisibility and clippingNatural shapes, procedural and implicit modelingShading and reflectanceShadows, ray tracing and global illumination
Known for Bresenham's line algorithm, Appel's ray casting, Mandelbrot's fractals
Contributions
IEEE Computer Graphics and Applications
Conference or journal · IEEE magazine · founded
1981
Other
Known for IEEE graphics magazine
Contributions
IEEE Transactions on Visualization and Computer Graphics
Conference or journal · IEEE journal · founded
1995
Visualization, art and illustration
Known for IEEE visualization and graphics journal
Contributions
IEEE VIS (Visualization conference)
Conference or journal · USA (rotates)
Known for Scientific and information visualization conference
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
Conference or journal · rotates
Known for Vision venue where much neural rendering appears
Ikonas Graphics Systems
Hardware company · Raleigh, North Carolina, USA
Interaction, displays and VRGraphics hardware and GPUs
Known for Raster frame buffers (Whitton's memory-design paper)
Contributions
Industrial Light & Magic
Film and effects studio · San Francisco, California, USA
Animation, motion capture and simulationNatural shapes, procedural and implicit modeling
Known for Visual effects studio of Lucasfilm
Contributions
Information International Inc. (III)
Film and effects studio · Los Angeles, California, USA
Known for Early film CGI (Futureworld, Tron)
INRIA
Research laboratory · France
Animation, motion capture and simulationNatural shapes, procedural and implicit modelingGeometry, meshes and pointsLearned scenes
Known for 3D Gaussian splatting, implicit-surface animation
Contributions
International Conference on Computer Vision (ICCV)
Conference or journal · rotates
Known for Vision venue
Johns Hopkins University, Computer Science
University department · Baltimore, Maryland, USA
Scanning, capture and image-based rendering
Known for Poisson surface reconstruction (Kazhdan)
Contributions
Lawrence Berkeley National Laboratory
Research laboratory · Berkeley, California, USA
Shading and reflectanceShadows, ray tracing and global illumination
Known for RADIANCE
Contributions
Lawrence Livermore National Laboratory
Research laboratory · Livermore, California, USA
Shadows, ray tracing and global illumination
Known for Max's atmospheric rendering
Contributions
- 1986 Atmospheric illumination and shadows (light shafts), by Nelson L. Max
Lucasfilm Computer Division
Film and effects studio · San Rafael, California, USA
Animation, motion capture and simulationNatural shapes, procedural and implicit modelingShadows, ray tracing and global illuminationFilm rendering and shading languagesVisibility and clippingSampling, antialiasing and compositing
Known for Particle systems, A-buffer, distributed ray tracing, compositing; spun off as Pixar
Contributions
MAGI (Mathematical Applications Group Inc.)
Film and effects studio · Elmsford, New York, USA
Known for SynthaVision solid-modeling ray casting; Tron
Max Planck Institute for Informatics
Research laboratory · Saarbrücken, Germany
Geometry, meshes and points
Known for Geometry processing and rendering research group of Seidel
Contributions
- 2004 Laplacian surface editing, by Hans-Peter Seidel
O. Sorkine, D. Cohen-Or, Y. Lipman, M. Alexa, C. Rössl, H.-P. Seidel, Laplacian surface editing, Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing, pp. 175-184, 2004, doi:10.1145/1057432.1057456
Microsoft Research
Research laboratory · Redmond, Washington, USA
Scanning, capture and image-based renderingGeometry, meshes and pointsCurves, surfaces and subdivisionGraphics hardware and GPUsTextbooks, surveys and histories
Known for Progressive meshes, Lumigraph, Poisson reconstruction, GPU curves
Contributions
MIT Computer Science and Artificial Intelligence Laboratory (CSAIL)
University department · Cambridge, Massachusetts, USA
Scanning, capture and image-based renderingSampling, antialiasing and compositingShadows, ray tracing and global illumination
Known for Computational photography and differentiable rendering in this file
Contributions
MIT Lincoln Laboratory (TX-2)
University department · Lexington, Massachusetts, USA
Interaction, displays and VRVisibility and clippingGeometry, meshes and pointsAnimation, motion capture and simulation
Known for TX-2 computer on which Sketchpad and Roberts's 3D perception work were done
Contributions
MIT Project MAC
University department · Cambridge, Massachusetts, USA
Curves, surfaces and subdivision
Known for Coons's surface report (MAC-TR-41) and early time-shared graphics
Contributions
- 1967 Coons patch (Surfaces for computer-aided design of space forms, MAC-TR-41), by Steven A. Coons
Mitsubishi Electric Research Laboratories
Research laboratory · Cambridge, Massachusetts, USA
Geometry, meshes and pointsShading and reflectance
Known for Surface splatting (Pfister)
Contributions
NASA Jet Propulsion Laboratory
Research laboratory · Pasadena, California, USA
Natural shapes, procedural and implicit modeling
Known for Blinn's planetary flyby animations and blobby surfaces
Contributions
National Bureau of Standards (NBS), now NIST
Research laboratory · Gaithersburg, Maryland, USA
Shading and reflectance
Known for Definition and nomenclature of the BRDF (Nicodemus et al., 1977)
Contributions
National Center for Supercomputing Applications
Research laboratory · Urbana-Champaign, Illinois, USA
Visualization, art and illustration
Known for Scientific visualization (Cox's Renaissance teams)
Contributions
- 1988 Renaissance teams: artist's contribution to scientific visualization, by Donna J. Cox
National Science Foundation
Funding agency · Alexandria, Virginia, USA
Known for US research funder; supercomputer centers including NCSA
New York Institute of Technology Computer Graphics Lab
University department · Old Westbury, New York, USA
Curves, surfaces and subdivisionVisibility and clippingSampling, antialiasing and compositingShadows, ray tracing and global illuminationShading and reflectanceInteraction, displays and VRTextureAnimation, motion capture and simulationNatural shapes, procedural and implicit modeling
Known for Mipmapping, shadow maps, HSV, Catmull-Clark; staff later formed Lucasfilm's computer division
Contributions
- 1978 Catmull-Clark subdivision surfaces, by Edwin Catmull
- 1978 Hidden-surface algorithm with anti-aliasing, by Edwin Catmull
- 1978 Shadow mapping, by Lance Williams
- 1978 HSV color model (color gamut transform pairs), by Alvy Ray Smith
- 1979 Tint fill, by Alvy Ray Smith
- 1980 Two-pass scanline image warping, by Edwin Catmull, Alvy Ray Smith
- 1982 The Catherine Wheel (computer-animated figure for Twyla Tharp), by Rebecca Allen
- 1983 Mipmapping (pyramidal parametrics), by Lance Williams
- 1985 Modeling the mighty maple (tree modeling), by Jules Bloomenthal
New York University (Media Research Lab)
University department · New York, New York, USA
TextureVisualization, art and illustration
Known for Perlin noise, painterly rendering
Contributions
NTT Human Interface Laboratories
Research laboratory · Yokosuka, Japan
Visualization, art and illustration
Known for G-buffers and comprehensible rendering (Saito and Takahashi, 1990)
Contributions
NVIDIA
Hardware company · Santa Clara, California, USA · founded
1993
Graphics hardware and GPUsTextbooks, surveys and historiesShadows, ray tracing and global illumination
Known for GeForce GPUs, CUDA, RTX ray tracing hardware
Contributions
- 1993 Founded by Jensen Huang, Chris Malachowsky and Curtis Priem, by Chris Malachowsky, Curtis Priem
- 1993 Co-founded NVIDIA, by Jensen Huang, Chris Malachowsky, Curtis Priem
- 1999 GeForce 256 marketed as the first GPU (company claim), by Chris Malachowsky, Curtis Priem
- 2006 CUDA architecture, by Chris Malachowsky, Curtis Priem
- 2008 Tesla unified shader and compute architecture, by Erik Lindholm
- 2008 NVIDIA Tesla unified graphics and compute architecture, by John Nickolls, Erik Lindholm
- 2013 Programming Massively Parallel Processors (CUDA textbook, 2nd edition shown), by David B. Kirk
- 2018 RTX real-time ray tracing hardware (company claim of first), by Chris Malachowsky, Curtis Priem
NVIDIA Research
Research laboratory · Santa Clara, California, USA
Learned scenes
Known for Neural graphics primitives (Instant NGP)
Contributions
- 2022 Instant neural graphics primitives (multiresolution hash encoding), by Thomas Müller
Ohio State University (CGRG, later ACCAD)
University department · Columbus, Ohio, USA
Visualization, art and illustration
Known for Csuri's computer art and animation group
Contributions
- 1968 Art, computers and mathematics, by Charles A. Csuri, James Shaffer
Charles Csuri, James Shaffer, Art, computers and mathematics, Proceedings of the December 9-11, 1968, fall joint computer conference, part II on - AFIPS '68 (Fall, part II), pp. 1293, 1968, doi:10.1145/1476706.1476759
Oxford Metrics (Vicon)
Hardware company · Oxford, United Kingdom · founded
1984
Animation, motion capture and simulation
Known for Vicon optical motion capture
Contributions
- 1979 First Vicon optical motion-capture system (Oxford Medical Systems)
Pacific Data Images
Film and effects studio · Palo Alto, California, USA
Sampling, antialiasing and compositingAnimation, motion capture and simulationNatural shapes, procedural and implicit modeling
Known for Feature-based morphing; later DreamWorks animation
Contributions
Pixar
Film and effects studio · Emeryville, California, USA
Sampling, antialiasing and compositingAnimation, motion capture and simulationTextureTextbooks, surveys and historiesFilm rendering and shading languagesShadows, ray tracing and global illuminationVisualization, art and illustrationShading and reflectanceCurves, surfaces and subdivision
Known for Reyes and RenderMan, subdivision in production, Toy Story
Contributions
- 1986 Stochastic sampling, by Robert L. Cook
- 1986 Ocean waves model, by William T. Reeves
- 1986 Survey of texture mapping, by Paul S. Heckbert
- 1987 Reyes rendering architecture, by Edwin Catmull, Robert L. Cook
- 1987 Percentage-closer filtering for shadow maps, by William T. Reeves, David H. Salesin
- 1987 Principles of traditional animation applied to 3D, by John Lasseter
- 1988 Volume rendering (Pixar), by Loren Carpenter, Pat Hanrahan, Robert A. Drebin
- 1990 RenderMan Shading Language, by Pat Hanrahan, Jim Lawson
- 1998 Subdivision surfaces in character animation (Geri's Game), by Tony DeRose, Michael Kass
- 1998 Large steps in cloth simulation, by Andrew Witkin, David Baraff
People Andrew Witkin,
David Baraff,
David H. Salesin,
Edwin Catmull,
Jim Lawson,
John Lasseter,
Loren Carpenter,
Michael Kass,
Pat Hanrahan,
Paul S. Heckbert,
Robert A. Drebin,
Robert L. Cook,
Tony DeRose,
William T. Reeves
Princeton University
University department · Princeton, New Jersey, USA
Shading and reflectance
Known for Layered subsurface scattering paper
Contributions
Renault
Manufacturer · Boulogne-Billancourt, France
Curves, surfaces and subdivision
Known for Bézier's UNISURF CAD system
Contributions
- 1971 UNISURF (Bézier curves and surfaces at Renault), by Pierre Bézier
Rensselaer Polytechnic Institute
University department · Troy, New York, USA
Curves, surfaces and subdivisionGeometry, meshes and points
Known for Superquadrics (Barr)
Contributions
Schlumberger Palo Alto Research
Research laboratory · Palo Alto, California, USA
Animation, motion capture and simulation
Known for Snakes, spacetime constraints, deformable models
Contributions
SideFX (Side Effects Software)
Software company · Toronto, Ontario, Canada · founded
1987
Natural shapes, procedural and implicit modeling
Known for PRISMS and Houdini procedural software
Contributions
SIGGRAPH Asia
Conference or journal · Asia (rotates) · founded
2008
Textbooks, surveys and histories
Known for Asian edition of SIGGRAPH, from 2008
Contributions
Silicon Graphics (SGI)
Hardware company · Mountain View, California, USA
Graphics hardware and GPUs
Known for Geometry-pipeline workstations, OpenGL, RealityEngine
Contributions
Simon Fraser University
University department · Burnaby, British Columbia, Canada
Animation, motion capture and simulation
Known for Early sensor-based motion capture for animation (Calvert)
Contributions
- 1980 Sensor-based capture of human movement for animation, by Tom W. Calvert
- 1982 Aspects of the kinematic simulation of human movement, by Tom W. Calvert
Softimage
Software company · Montreal, Quebec, Canada
Known for Softimage 3D animation software
SRI International (Augmentation Research Center)
Research laboratory · Menlo Park, California, USA
Interaction, displays and VR
Known for Engelbart's mouse and NLS
Contributions
- 1962 Augmenting Human Intellect: A Conceptual Framework, by Douglas C. Engelbart
- 1968 NLS and the 1968 demonstration (Augmentation Research Center), by Douglas C. Engelbart, William K. English
Douglas C. Engelbart, William K. English, A research center for augmenting human intellect, Proceedings of the December 9-11, 1968, fall joint computer conference, part I on - AFIPS '68 (Fall, part I), pp. 395, 1968, doi:10.1145/1476589.1476645
- 1970 Mouse (X-Y position indicator) patent, by Douglas C. Engelbart
Stanford Computer Graphics Laboratory
University department · Stanford, California, USA
Geometry, meshes and pointsGraphics hardware and GPUsScanning, capture and image-based renderingShadows, ray tracing and global illuminationTextureShading and reflectanceAnimation, motion capture and simulationNatural shapes, procedural and implicit modeling
Known for Geometry Engine, light fields, range scanning, Monte Carlo light transport, GPU programming
Contributions
- 1975 k-d tree (multidimensional binary search trees), by Jon Louis Bentley
- 1982 Geometry Engine (VLSI geometry pipeline), by James H. Clark
- 1985 Quad-edge data structure (Guibas-Stolfi), by Leonidas J. Guibas, Jorge Stolfi
- 1994 Zippered range-image meshes (Stanford bunny scans), by Greg Turk
- 1995 Multiple importance sampling, by Eric Veach, Leonidas J. Guibas
- 1996 Light field rendering, by Pat Hanrahan, Marc Levoy
- 1996 Volumetric range-image merging (VRIP), by Marc Levoy, Brian Curless
- 1997 Metropolis light transport, by Eric Veach, Leonidas J. Guibas
- 1997 Robust Monte Carlo light transport (thesis), by Eric Veach
- 2000 Digital Michelangelo project, by Marc Levoy
Marc Levoy, Jeremy Ginsberg, Jonathan Shade, Duane Fulk, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean Anderson, James Davis, The digital Michelangelo project, Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00, pp. 131-144, 2000, doi:10.1145/344779.344849
- 2000 Fast texture synthesis (tree-structured vector quantization), by Li-Yi Wei, Marc Levoy
- 2000 QSplat multiresolution point rendering, by Szymon Rusinkiewicz, Marc Levoy
- 2001 Spherical-harmonic irradiance environment maps, by Pat Hanrahan, Ravi Ramamoorthi
- 2001 Practical subsurface light transport (dipole BSSRDF), by Stephen R. Marschner, Henrik Wann Jensen
- 2001 Visual simulation of smoke, by Henrik Wann Jensen, Ronald Fedkiw
- 2001 Signal-processing framework for inverse rendering, by Ravi Ramamoorthi
- 2002 Particle level set for water surfaces, by Douglas Enright, Stephen R. Marschner, Ronald Fedkiw
- 2003 Hair scattering model, by Stephen R. Marschner
- 2004 Brook for GPUs (GPU stream programming), by Pat Hanrahan
Ian Buck, Theresa Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan, Brook for GPUs, ACM Transactions on Graphics 23(3), pp. 777-786, 2004, doi:10.1145/1015706.1015800
People Brian Curless,
Douglas Enright,
Eric Veach,
Greg Turk,
Henrik Wann Jensen,
James H. Clark,
Jon Louis Bentley,
Jorge Stolfi,
Leonidas J. Guibas,
Li-Yi Wei,
Marc Levoy,
Pat Hanrahan,
Ravi Ramamoorthi,
Ronald Fedkiw,
Stephen R. Marschner,
Szymon Rusinkiewicz
Symbolics Graphics Division
Software company · Los Angeles, California, USA
Animation, motion capture and simulation
Known for Boids (Reynolds)
Contributions
Technical University of Denmark
University department · Lyngby, Denmark
Shadows, ray tracing and global illumination
Known for Photon mapping
Contributions
Tel Aviv University
University department · Tel Aviv, Israel
Geometry, meshes and points
Known for Laplacian surface editing
Contributions
- 2004 Laplacian surface editing, by Olga Sorkine-Hornung, Daniel Cohen-Or
O. Sorkine, D. Cohen-Or, Y. Lipman, M. Alexa, C. Rössl, H.-P. Seidel, Laplacian surface editing, Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing, pp. 175-184, 2004, doi:10.1145/1057432.1057456
UC Berkeley, EECS
University department · Berkeley, California, USA
Curves, surfaces and subdivisionNatural shapes, procedural and implicit modelingScanning, capture and image-based renderingTextureLearned scenes
Known for Beta-splines, image-based modeling and HDR, NeRF
Contributions
- 1983 Beta-splines (bias and tension), by Brian A. Barsky
- 1988 Level set method, by James A. Sethian
- 1996 Facade: image-based modeling of architecture, by Paul E. Debevec, Jitendra Malik
- 1997 HDR radiance maps from photographs, by Paul E. Debevec, Jitendra Malik
- 1998 Image-based lighting with light probes, by Paul E. Debevec
- 1999 Texture synthesis by non-parametric sampling, by Alexei A. Efros
- 2001 Image quilting, by Alexei A. Efros
- 2020 NeRF: neural radiance fields, by Ben Mildenhall
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, Ren Ng, NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis, Lecture Notes in Computer Science, pp. 405-421, 2020, doi:10.1007/978-3-030-58452-8_24
UNC Chapel Hill, Computer Science
University department · Chapel Hill, North Carolina, USA
Graphics hardware and GPUsInteraction, displays and VRVisualization, art and illustrationTextureGeometry, meshes and points
Known for Pixel-Planes, volume rendering, virtual environments, collision detection
Contributions
- 1985 Pixel-Planes rendering hardware, by Henry Fuchs, John Poulton
Henry Fuchs, Jack Goldfeather, Jeff P. Hultquist, Susan Spach, John D. Austin, Frederick P. Brooks, John G. Eyles, John Poulton, Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes, Proceedings of the 12th annual conference on Computer graphics and interactive techniques - SIGGRAPH '85, pp. 111-120, 1985, doi:10.1145/325334.325205
- 1986 Walkthrough virtual building system, by Frederick P. Brooks Jr.
- 1988 Direct volume rendering of surfaces, by Marc Levoy
- 1991 Reaction-diffusion textures, by Greg Turk
- 1996 OBBTree collision detection, by Ming C. Lin, Dinesh Manocha
- 2002 Physiological measures of presence in VR, by Mary C. Whitton, Frederick P. Brooks Jr.
Unity Technologies
Software company · San Francisco, California, USA
Known for Unity game engine
Université de Montréal / HEC Montréal
University department · Montreal, Quebec, Canada
Animation, motion capture and simulation
Known for Rendez-vous à Montréal (Thalmanns)
Contributions
University of Bremen
University department · Bremen, Germany
Visualization, art and illustrationTextbooks, surveys and histories
Known for Nake's institution
Contributions
- 2005 Computer art (recollection, Creativity and Cognition 2005), by Frieder Nake
University of California, Los Angeles (UCLA), Mathematics
University department · Los Angeles, California, USA
Natural shapes, procedural and implicit modeling
Known for Level set method (Osher, with Sethian)
Contributions
University of Cambridge, CAD Group
University department · Cambridge, UK
Visibility and clippingCurves, surfaces and subdivision
Known for Bézier/Bernstein CAGD work (Forrest), depth-sort hidden surfaces (Newell, Newell, Sancha)
Contributions
- 1972 Newell-Newell-Sancha depth-sort (painter's) algorithm, by Martin E. Newell
- 1972 Bézier curves as Bernstein polynomials (interactive interpolation), by A. Robin Forrest
University of Illinois Chicago, Electronic Visualization Laboratory
University department · Chicago, Illinois, USA
Interaction, displays and VR
Known for CAVE virtual reality
Contributions
University of Oslo
University department · Oslo, Norway
Curves, surfaces and subdivision
Known for Oslo algorithm (Lyche)
Contributions
- 1980 Oslo algorithm (discrete B-splines, knot insertion), by Tom Lyche
University of Regina
University department · Regina, Saskatchewan, Canada
Natural shapes, procedural and implicit modelingTextbooks, surveys and histories
Known for Prusinkiewicz's plant models (later Calgary)
Contributions
University of Rochester, Production Automation Project
University department · Rochester, New York, USA
Geometry, meshes and points
Known for PADL solid modeler and the theory of solid representations (CSG)
Contributions
University of Texas at Austin
University department · Austin, Texas, USA
Natural shapes, procedural and implicit modeling
Known for Fractal terrain paper (Fournier, Fussell)
Contributions
University of Texas at Dallas
University department · Richardson, Texas, USA
Visibility and clipping
Known for BSP-tree paper (Fuchs, Kedem, Naylor)
Contributions
University of Toronto, Dynamic Graphics Project
University department · Toronto, Ontario, Canada
Animation, motion capture and simulationShadows, ray tracing and global illumination
Known for Artificial life animation, shadows, Canadian graphics research
Contributions
University of Utah, Computer Science
University department · Salt Lake City, Utah, USA
Visibility and clippingInteraction, displays and VRTextbooks, surveys and historiesShading and reflectanceAnimation, motion capture and simulationCurves, surfaces and subdivisionGeometry, meshes and pointsTextureSampling, antialiasing and compositingShadows, ray tracing and global illuminationScanning, capture and image-based renderingVisualization, art and illustration
Known for ARPA-funded graphics program under Evans and Sutherland: shading, z-buffer, texture mapping, splines
Contributions
- 1969 Warnock area-subdivision hidden-surface algorithm, by John E. Warnock
Warnock, J. E., A hidden surface algorithm for computer generated halftone pictures, University of Utah Computer Science TR 4-15, 1969; original not located online, described in Sutherland, Sproull and Schumacker, A characterization of ten hidden-surface algorithms, ACM Computing Surveys 6(1), 1974, doi:10.1145/356625.356626
- 1970 Computer Displays (Scientific American), by Ivan E. Sutherland
- 1971 ARPA-sponsored Graphical Man/Machine Communications program report
- 1971 Graphical Man/Machine Communications (Utah ARPA program report), by David C. Evans
- 1971 Gouraud shading, by Henri Gouraud
- 1972 Computer-generated facial animation, by Frederick I. Parke
- 1974 Sutherland-Hodgman reentrant polygon clipping, by Ivan E. Sutherland
- 1974 Catmull-Rom splines, by Edwin Catmull, Raphael Rom
- 1974 Utah teapot data set, by Martin E. Newell
- 1974 B-spline curves and surfaces for CAD, by Richard F. Riesenfeld
- 1975 Phong reflection model and Phong shading, by Bui Tuong Phong
- 1975 Z-buffer and texture mapping (Computer display of curved surfaces), by Edwin Catmull
- 1976 Texture and reflection (environment) mapping, by Martin E. Newell, James F. Blinn
- 1976 Hierarchical geometric models (level of detail, bounding volumes), by James H. Clark
- 1977 Blinn-Phong reflection model, by James F. Blinn
- 1977 The aliasing problem in shaded images, by Franklin C. Crow
- 1977 Shadow volumes, by Franklin C. Crow
- 1977 Surface reconstruction from planar contours, by Henry Fuchs
- 1978 Bump mapping, by James F. Blinn
- 1978 Catmull-Clark subdivision surfaces, by James H. Clark
- 1980 Oslo algorithm (discrete B-splines, knot insertion), by Richard F. Riesenfeld, Elaine Cohen
- 1987 Loop subdivision surfaces, by Charles Loop
- 1998 Gooch shading (non-photorealistic lighting for technical illustration), by Amy Gooch, Bruce Gooch, Elaine Cohen
People Amy Gooch,
Bruce Gooch,
Bui Tuong Phong,
Charles Loop,
David C. Evans,
Edwin Catmull,
Elaine Cohen,
Franklin C. Crow,
Frederick I. Parke,
Henri Gouraud,
Henry Fuchs,
Ivan E. Sutherland,
James F. Blinn,
James H. Clark,
John E. Warnock,
Martin E. Newell,
Raphael Rom,
Richard F. Riesenfeld
University of Washington, Computer Science and Engineering
University department · Seattle, Washington, USA
Geometry, meshes and pointsScanning, capture and image-based renderingVisualization, art and illustration
Known for Surface reconstruction, mesh optimization, non-photorealistic rendering
Contributions
University of Waterloo
University department · Waterloo, Ontario, Canada
Curves, surfaces and subdivision
Known for Beta-splines (Beatty)
Contributions
University of Wisconsin-Madison, Computer Sciences
University department · Madison, Wisconsin, USA
Animation, motion capture and simulation
Known for Motion graphs
Contributions
USC Institute for Creative Technologies
University department · Los Angeles, California, USA
Shading and reflectanceScanning, capture and image-based rendering
Known for Light Stage facial reflectance capture
Contributions
- 2000 Light Stage (reflectance field of a face), by Paul E. Debevec
Paul Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar, Acquiring the reflectance field of a human face, Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00, pp. 145-156, 2000, doi:10.1145/344779.344855
Walt Disney Animation Studios
Film and effects studio · Burbank, California, USA
TextureShading and reflectance
Known for Ptex and the Disney principled BRDF
Contributions
Weta Digital (Wētā FX)
Film and effects studio · Wellington, New Zealand
Shadows, ray tracing and global illuminationFilm rendering and shading languages
Known for Manuka spectral production renderer
Contributions
- 2018 Manuka spectral production path tracer, by Luca Fascione
Luca Fascione, Johannes Hanika, Mark Leone, Marc Droske, Jorge Schwarzhaupt, Tomáš Davidovič, Andrea Weidlich, Johannes Meng, Manuka, ACM Transactions on Graphics 37(3), pp. 1-18, 2018, doi:10.1145/3182161
Xerox PARC
Research laboratory · Palo Alto, California, USA
Textbooks, surveys and historiesVisibility and clippingInteraction, displays and VRTextureNatural shapes, procedural and implicit modelingGeometry, meshes and pointsScanning, capture and image-based rendering
Known for SuperPaint frame buffer, bitmapped raster workstations, early graphics textbook authors
Contributions
Yale University
University department · New Haven, Connecticut, USA
Natural shapes, procedural and implicit modeling
Known for Musgrave's eroded fractal terrain
Contributions
Yale University, Computer Science
University department · New Haven, Connecticut, USA
Geometry, meshes and pointsTextbooks, surveys and histories
Known for Shamos's computational geometry thesis (1978)
Contributions