CSS 551 · Advanced 3D Computer Graphics

People and Organizations

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212 people and 115 organizations from the history of computer graphics, each with dated contributions linked to the paper, patent or record they rest on. Affiliation years span the cited works, not whole careers.

Kurt Akeley

Graphics hardware and GPUs
Affiliations Silicon Graphics (SGI) 1988–1993
Contributions
Honors

Arthur Appel

Visibility and clippingShading and reflectanceShadows, ray tracing and global illumination
Affiliations IBM (Research and Systems) 1967–1968
Contributions

David Baraff

Animation, motion capture and simulation
Contributions
Worked with Andrew Witkin

Alan H. Barr

Curves, surfaces and subdivisionGeometry, meshes and pointsAnimation, motion capture and simulationTexture
Contributions
Honors

James F. Blinn

TextureShading and reflectanceNatural shapes, procedural and implicit modelingCurves, surfaces and subdivisionGraphics hardware and GPUs
Contributions
Honors

Jules Bloomenthal

Natural shapes, procedural and implicit modeling
Contributions

Jack E. Bresenham

Interaction, displays and VR
Affiliations IBM (Research and Systems) 1965–1977
Contributions

Frederick P. Brooks Jr.

Interaction, displays and VR
Affiliations UNC Chapel Hill, Computer Science 1986–2002
Contributions
Worked with Mary C. Whitton

Brent Burley

TextureShading and reflectance
Affiliations Walt Disney Animation Studios 2008–2012
Contributions

Tom W. Calvert

Animation, motion capture and simulation
Affiliations Simon Fraser University 1980–1982
Contributions

Marie-Paule Cani

Published as M.-P. Cani-Gascuel.
Animation, motion capture and simulationNatural shapes, procedural and implicit modeling
Affiliations INRIA 1997
Contributions
Worked with Mathieu Desbrun
Honors

Loren Carpenter

Natural shapes, procedural and implicit modelingVisibility and clippingVisualization, art and illustration
Affiliations Boeing 1982; Lucasfilm Computer Division 1984; Pixar 1988
Contributions
Honors

Paul de Faget de Casteljau

Textbooks, surveys and historiesCurves, surfaces and subdivision
Affiliations Citroën 1999
Contributions

Edwin Catmull

Curves, surfaces and subdivisionVisibility and clippingTextureSampling, antialiasing and compositingFilm rendering and shading languages
Contributions
Honors

James H. Clark

Geometry, meshes and pointsCurves, surfaces and subdivisionGraphics hardware and GPUs
Contributions
Worked with Edwin Catmull
Honors

Elaine Cohen

Curves, surfaces and subdivisionShading and reflectanceVisualization, art and illustration
Affiliations University of Utah, Computer Science 1980–1998
Contributions

Michael F. Cohen

Shadows, ray tracing and global illuminationScanning, capture and image-based rendering
Contributions
Honors

Daniel Cohen-Or

Geometry, meshes and points
Affiliations Tel Aviv University 2004
Contributions
Honors

Robert L. Cook

Shading and reflectanceShadows, ray tracing and global illuminationFilm rendering and shading languagesSampling, antialiasing and compositing
Contributions
Honors

Franklin C. Crow

Sampling, antialiasing and compositingShadows, ray tracing and global illuminationTexture
Contributions

Carolina Cruz-Neira

Interaction, displays and VR
Contributions

Charles A. Csuri

Visualization, art and illustration
Contributions
Worked with James Shaffer
Honors

Andries van Dam

Textbooks, surveys and histories
Contributions
Worked with James D. Foley
Honors

Paul E. Debevec

Scanning, capture and image-based renderingShading and reflectance
Contributions
Worked with Jitendra Malik

Thomas A. DeFanti

Interaction, displays and VR
Contributions

Tony DeRose

Geometry, meshes and pointsScanning, capture and image-based renderingCurves, surfaces and subdivisionAnimation, motion capture and simulationFilm rendering and shading languages
Contributions
Honors

Julie Dorsey

Scanning, capture and image-based renderingSampling, antialiasing and compositing
Contributions
Worked with Frédo Durand

George Drettakis

Shadows, ray tracing and global illuminationGeometry, meshes and pointsLearned scenes
Contributions
Worked with Bernhard Kerbl
Honors

Tom Duff

Sampling, antialiasing and compositing
Affiliations Lucasfilm Computer Division 1984; Bell Labs 1985
Contributions
Worked with Thomas Porter

Frédo Durand

Scanning, capture and image-based renderingSampling, antialiasing and compositing
Contributions
Worked with Julie Dorsey
Honors

Alexei A. Efros

Texture
Affiliations UC Berkeley, EECS 1999–2001
Contributions

Douglas C. Engelbart

Interaction, displays and VR
Contributions
Worked with William K. English
Honors

William K. English

Interaction, displays and VR
Contributions

Douglas Enright

Animation, motion capture and simulationNatural shapes, procedural and implicit modeling
Contributions

Andreas Fabri

Geometry, meshes and points
Contributions

Ronald Fedkiw

Animation, motion capture and simulationNatural shapes, procedural and implicit modeling
Contributions

James D. Foley

Interaction, displays and VRTextbooks, surveys and histories
Affiliations George Washington University 1982–1984
Contributions
Worked with Andries van Dam
Honors

Alain Fournier

Natural shapes, procedural and implicit modelingAnimation, motion capture and simulation
Contributions

Henry Fuchs

Geometry, meshes and pointsScanning, capture and image-based renderingVisibility and clippingGraphics hardware and GPUs
Contributions
Honors

Cindy M. Goral

Shadows, ray tracing and global illumination
Contributions

Donald P. Greenberg

Shadows, ray tracing and global illuminationShading and reflectanceScanning, capture and image-based rendering
Affiliations Cornell Program of Computer Graphics 1984–1999
Contributions
Honors

Markus Gross

Geometry, meshes and points
Contributions
Honors

Leonidas J. Guibas

Geometry, meshes and pointsShadows, ray tracing and global illumination
Affiliations Stanford Computer Graphics Laboratory 1985–1997
Contributions
Honors

Pat Hanrahan

Visualization, art and illustrationShading and reflectanceFilm rendering and shading languagesScanning, capture and image-based renderingTextureShadows, ray tracing and global illuminationGraphics hardware and GPUs
Affiliations Pixar 1988–1990; Princeton University 1993; Stanford Computer Graphics Laboratory 1996–2004
Contributions
Honors

Paul S. Heckbert

Sampling, antialiasing and compositingTextureTextbooks, surveys and historiesGeometry, meshes and points
Contributions
Worked with Michael Garland

Aaron Hertzmann

Visualization, art and illustration
Contributions
Honors

Jessica K. Hodgins

Animation, motion capture and simulation
Contributions
Worked with James F. O'Brien
Honors

Hugues Hoppe

Geometry, meshes and pointsScanning, capture and image-based rendering
Contributions
Worked with Tony DeRose
Honors

Henrik Wann Jensen

Shadows, ray tracing and global illuminationAnimation, motion capture and simulationShading and reflectance
Contributions

James T. Kajiya

Shadows, ray tracing and global illuminationShading and reflectance
Affiliations Caltech, Computer Science 1984–1989
Contributions
Honors

Michael Kass

Animation, motion capture and simulationCurves, surfaces and subdivision
Contributions
Honors

Lutz Kettner

Geometry, meshes and points
Contributions

Kenneth C. Knowlton

Animation, motion capture and simulationVisualization, art and illustration
Affiliations Bell Labs 1964–1969
Contributions
Worked with Leon D. Harmon

Marc Levoy

Visualization, art and illustrationScanning, capture and image-based renderingTextureGeometry, meshes and points
Contributions
Honors

Tzu-Mao Li

Shadows, ray tracing and global illumination
Contributions
Worked with Frédo Durand

Aristid Lindenmayer

Natural shapes, procedural and implicit modelingTextbooks, surveys and histories
Contributions

Charles Loop

Curves, surfaces and subdivisionGraphics hardware and GPUs
Contributions
Worked with James F. Blinn

Tom Lyche

Curves, surfaces and subdivision
Affiliations University of Oslo 1980
Contributions

Jitendra Malik

Scanning, capture and image-based rendering
Affiliations UC Berkeley, EECS 1996–1997
Contributions
Worked with Paul E. Debevec

Stephen R. Marschner

Shading and reflectanceScanning, capture and image-based renderingAnimation, motion capture and simulationNatural shapes, procedural and implicit modeling
Contributions
Honors

Pascal Müller

Natural shapes, procedural and implicit modeling
Contributions

Eihachiro Nakamae

Shadows, ray tracing and global illumination
Affiliations Hiroshima University 1985
Contributions
Worked with Tomoyuki Nishita

Martin E. Newell

Visibility and clippingGeometry, meshes and pointsTexture
Contributions
Worked with James F. Blinn

Tomoyuki Nishita

Shadows, ray tracing and global illumination
Affiliations Hiroshima University 1985–1993
Contributions
Worked with Eihachiro Nakamae
Honors

A. Michael Noll

Geometry, meshes and pointsVisualization, art and illustration
Affiliations Bell Labs 1967
Contributions

Stanley Osher

Natural shapes, procedural and implicit modeling
Contributions
Worked with James A. Sethian

Ken Perlin

Texture
Contributions
Honors

Hanspeter Pfister

Geometry, meshes and pointsShading and reflectance
Contributions

Thomas Porter

Sampling, antialiasing and compositingShadows, ray tracing and global illumination
Affiliations Lucasfilm Computer Division 1984
Contributions

John Poulton

Graphics hardware and GPUs
Contributions
Worked with Henry Fuchs

Przemyslaw Prusinkiewicz

Natural shapes, procedural and implicit modelingTextbooks, surveys and histories
Affiliations University of Regina 1988–1990
Contributions
Honors

Ravi Ramamoorthi

TextureShadows, ray tracing and global illuminationScanning, capture and image-based rendering
Contributions
Worked with Pat Hanrahan

William T. Reeves

Animation, motion capture and simulationShadows, ray tracing and global illumination
Affiliations Lucasfilm Computer Division 1983; Pixar 1986–1987
Contributions

Aristides A. G. Requicha

Geometry, meshes and points
Contributions

Richard F. Riesenfeld

Curves, surfaces and subdivision
Affiliations University of Utah, Computer Science 1974–1980
Contributions

Holly Rushmeier

Shadows, ray tracing and global illumination
Contributions
Honors

David H. Salesin

Shadows, ray tracing and global illuminationVisualization, art and illustration
Contributions
Honors

Daniel J. Sandin

Interaction, displays and VR
Contributions

Stefan Schirra

Geometry, meshes and points
Contributions

Peter Schröder

Geometry, meshes and pointsCurves, surfaces and subdivision
Affiliations Caltech, Computer Science 1995–1996
Contributions
Honors

Robert A. Schumacker

Interaction, displays and VRVisibility and clippingTextbooks, surveys and histories
Contributions

Lillian F. Schwartz

Visualization, art and illustration
Affiliations Bell Labs 1979
Contributions
Honors

Thomas W. Sederberg

Curves, surfaces and subdivision
Affiliations Brigham Young University 1986–2003
Contributions
Honors

Hans-Peter Seidel

Geometry, meshes and points
Contributions

James A. Sethian

Natural shapes, procedural and implicit modeling
Contributions
Worked with Stanley Osher

Michael Ian Shamos

Geometry, meshes and pointsTextbooks, surveys and histories
Affiliations Yale University, Computer Science 1975–1985
Contributions

Alvy Ray Smith

Shading and reflectanceInteraction, displays and VRTextureNatural shapes, procedural and implicit modelingTextbooks, surveys and histories
Contributions
Worked with Edwin Catmull
Honors

Robert F. Sproull

Textbooks, surveys and historiesVisibility and clippingInteraction, displays and VR
Affiliations Xerox PARC 1973–1979
Contributions

Jos Stam

Curves, surfaces and subdivisionAnimation, motion capture and simulation
Affiliations Alias|Wavefront 1998–2001
Contributions
Honors

Ivan E. Sutherland

Interaction, displays and VRGraphics hardware and GPUsTextbooks, surveys and historiesVisibility and clipping
Contributions
Honors

Richard Szeliski

Scanning, capture and image-based renderingTextbooks, surveys and histories
Affiliations Microsoft Research 1996–2011
Contributions
Worked with Michael F. Cohen
Honors

Demetri Terzopoulos

Animation, motion capture and simulation
Contributions

Kenneth E. Torrance

Shading and reflectanceShadows, ray tracing and global illuminationScanning, capture and image-based rendering
Affiliations Cornell Program of Computer Graphics 1982–1999
Contributions
Honors

Greg Turk

TextureGeometry, meshes and pointsScanning, capture and image-based rendering
Contributions
Worked with Marc Levoy
Honors

Eric Veach

Shadows, ray tracing and global illumination
Affiliations Stanford Computer Graphics Laboratory 1995–1997
Contributions
Worked with Leonidas J. Guibas

Gregory J. Ward

Shading and reflectanceShadows, ray tracing and global illumination
Affiliations Lawrence Berkeley National Laboratory 1992–1994
Contributions
Honors

John E. Warnock

Visibility and clipping
Contributions
Honors

Mary C. Whitton

Interaction, displays and VRGraphics hardware and GPUs
Contributions

Lance Williams

Shadows, ray tracing and global illuminationTextureAnimation, motion capture and simulation
Contributions
Honors

Andrew Witkin

Animation, motion capture and simulationNatural shapes, procedural and implicit modeling
Contributions
Honors

Denis Zorin

Curves, surfaces and subdivision
Affiliations Caltech, Computer Science 1996
Contributions
Honors

Matthias Zwicker

Geometry, meshes and points
Contributions