This site is a nonprofit course resource of the University of Washington Bothell. Images are credited where they appear. Most are in the public domain or under open licenses, and each is credited with its author and license.
Some film frames, game screenshots, research-paper figures and historical photographs are used under the fair-use provision of United States copyright law (17 U.S.C. § 107) for teaching, commentary and criticism. Each is shown small, credited to its owner and discussed in the text, following the Code of Best Practices in Fair Use for OpenCourseWare and the Visual Resources Association's Statement on the Fair Use of Images for Teaching, Research, and Study.
Rights holders who object to a use can write to mgav@uw.edu with [CSS 551] in the subject line; the material is removed while the request is reviewed.
149 images: public domain (38), open license (62), fair use (49). Renders made for this course are under the course license, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 (CC BY-NC-SA 4.0); see LICENSE.
| File | Title | Year | Credit | License | Source |
|---|---|---|---|---|---|
| commons-minard.png | Minard | 1869 | Charles Joseph Minard (1781 to 1870); via Wikimedia Commons | Public domain | source |
| commons-muybridge-horse.jpg | The Horse in Motion | 1878 | Eadweard Muybridge; via Wikimedia Commons | Public domain | source |
| commons-rotoscope-patent.png | US patent 1242674 figure 3 | 1915 | Max Fleischer (patent drawing; artist unknown; cropped and retouched by Rl); via Wikimedia Commons | Public domain | source |
| photo-sage-room.jpg | SAGE computer room (US Air Force) | 1958 | United States Air Force; via Wikimedia Commons | Public domain | source |
| photo-sage-console.jpg | SAGE console and light gun (CHM) | 1958 | Tomwsulcer; via Wikimedia Commons | CC0 | source |
| commons-de-casteljau.png | Principe algorithme de casteljau | 1959 | Marc J; via Wikimedia Commons | CC0 | source |
| commons-bresenham.png | Bresenham | 1965 | Crotalus horridus; via Wikimedia Commons | Public domain | source |
| commons-coons-surface.png | Example of coons surface | 1967 | Wojciech mula; via Wikimedia Commons | CC0 | source |
| photo-computer-space.jpg | Computer Space cabinet | 1971 | Mbrickn; via Wikimedia Commons | CC0 | source |
| commons-d3d-shading-modes.png | D3D Shading Modes | 1971 | Lukáš Buričin; via Wikimedia Commons | Public domain | source |
| photo-alto.jpg | Xerox Alto | 1973 | Joho345; via Wikimedia Commons | Public domain | source |
| commons-sutherland-hodgman.png | Sutherland-Hodgman clipping sample | 1974 | Wojciech mula; via Wikimedia Commons | Public domain | source |
| photo-es-framebuffer.png | E&S Picture System and frame buffer images | 1975 | Evans & Sutherland Computer Corp.; via Wikimedia Commons | Public domain | source |
| commons-nurbs-surface.png | NURBS surface | 1975 | chrschn; via Wikimedia Commons | Public domain | source |
| commons-shadow-volume.png | Depth pass shadow volume | 1977 | SamVandenBerghe; via Wikimedia Commons | Public domain | source |
| commons-catmull-clark-levels.png | Catmull-Clark subdivision 4 planes levels 0-3 | 1978 | Banlu Kemiyatorn; via Wikimedia Commons | CC0 | source |
| game-battlezone.png | Battlezone | 1980 | US Army (public domain); Battlezone itself by Atari; US Army; http://www.atariage.com/news/Bradley/ | Public domain | source |
| commons-fractal-mountain.png | Animated fractal mountain | 1982 | Antonio Miguel de Campos (Tó campos); via Wikimedia Commons | Public domain | source |
| commons-particle-fire.jpg | Particle sys fire | 1983 | Jtsiomb; via Wikimedia Commons | Public domain | source |
| commons-alpha-compositing.png | Alpha compositing | 1984 | Wereon (SVG); via Wikimedia Commons | Public domain | source |
| commons-perlin-octaves.png | Perlin animation 6 octaves | 1985 | Morn; via Wikimedia Commons | CC0 | source |
| commons-aqsis-teapot.png | Aqsis - Utah teapot displacement shader | 1987 | Morn; via Wikimedia Commons | CC0 | source |
| commons-autocad-1987.jpg | Man using AutoCAD (1987) | 1987 | Evergreen Systems; via Wikimedia Commons | Public domain | source |
| photo-nasa-view.jpg | NASA Ames VIEW head-mounted display | 1990 | NASA Ames; via Wikimedia Commons | Public domain | source |
| commons-cave-crayoland.jpg | CAVE Crayoland | 1992 | Davepape; via Wikimedia Commons | Public domain | source |
| commons-stanford-bunny-qem.png | Stanford bunny qem | 1997 | Trevorgoodchild; via Wikimedia Commons | Public domain | source |
| commons-rigid-soft-cloth.png | Rigid soft cloth physics | 1998 | Drummyfish; via Wikimedia Commons | CC0 | source |
| photo-geforce256-card.jpg | VisionTek GeForce 256 DDR card | 1999 | Hyins; via Wikimedia Commons | Public domain | source |
| site-cad-model.jpg | Quasi-poloidal stellarator CAD render | 2000 | U.S. Government; via Wikimedia Commons | Public domain | source |
| commons-level-set.jpg | Level set method | 2004 | Oleg Alexandrov (Olegalexandrov, English Wikipedia); via Wikimedia Commons | Public domain | source |
| site-cornell-box.png | Cornell box (POV-Ray render) | 2005 | SeeSchloss at English Wikipedia; via Wikimedia Commons | Public domain | source |
| commons-metaballs.png | Metaballs | 2007 | GlydeG; via Wikimedia Commons | Public domain | source |
| site-mocap.jpg | Motion-capture suit | 2010 | Mbrickn; via Wikimedia Commons | CC0 | source |
| commons-delaunay-voronoi.png | Delaunay Voronoi | 2011 | Hferee; via Wikimedia Commons | Public domain | source |
| app-cosmic-buddha.jpg | Smithsonian Cosmic Buddha scan texture | 2016 | Smithsonian Institution; via Wikimedia Commons | CC0 | source |
| site-gallery-1.jpg | Stable Diffusion: solarpunk city | 2023 | Prototyperspective; via Wikimedia Commons | CC0 | source |
| app-nasa-black-hole.jpg | NASA black hole visualization | 2024 | NASA's Scientific Visualization Studio (public domain); via Wikimedia Commons | Public domain | source |
| commons-cray-xmp.jpg | Cray X-MP/24 (serial no. 115) used by NSA | NSA (National Security Agency); via Wikimedia Commons | Public domain | source |
| File | Title | Year | Credit | License | Source |
|---|---|---|---|---|---|
| commons-link-trainer.jpg | Air Zoo December 2019 073 (Link Trainer) | 1929 | Michael Barera; via Wikimedia Commons | CC BY-SA 4.0 | source |
| photo-whirlwind-chm.jpg | Whirlwind at the Computer History Museum | 1951 | Marcin Wichary from San Francisco, Calif.; via Wikimedia Commons | CC BY 2.0 | source |
| commons-whirlwind-core.jpg | 8868-Project-Whirlwind-CRMI | 1953 | Dpbsmith; via Wikimedia Commons | CC BY-SA 3.0 | source |
| commons-sage-director-console.jpg | SAGE Weapons Director Console with light gun 1958 CHM.agr | 1958 | ArnoldReinhold; via Wikimedia Commons | CC BY 4.0 | source |
| commons-tx2-module.jpg | TX-2 mod top | 1958 | Jnc; via Wikimedia Commons | CC BY-SA 2.5 | source |
| game-spacewar.jpg | Spacewar! on the CHM PDP-1 (screen) | 1962 | Kenneth Lu; via Wikimedia Commons | CC BY 2.0 | source |
| photo-pdp1-spacewar.jpg | Spacewar! on the restored PDP-1 (CHM) | 1962 | Joi Ito from Inbamura, Japan; via Wikimedia Commons | CC BY 2.0 | source |
| photo-sketchpad-lightpen.jpg | Sketchpad thesis Fig. 4.1: the TX-2 light pen | 1963 | Ivan Sutherland (original photograph); scan by Kerry Rodden; via Wikimedia Commons | CC BY-SA 3.0 | source |
| commons-sketchpad-fig1-5.png | SketchpadDissertation-Fig1-5 | 1963 | Ivan Sutherland (original plotter output); scan by Kerry Rodden; via Wikimedia Commons | CC BY-SA 3.0 | source |
| site-sketchpad.jpg | Sutherland at the TX-2 running Sketchpad (thesis Fig. 1.2) | 1963 | Ivan Sutherland (original photograph); scan by Kerry Rodden; via Wikimedia Commons | CC BY-SA 3.0 | source |
| photo-engelbart-mouse.jpg | Engelbart's prototype mouse (CHM) | 1964 | Michael Hicks from Saint Paul, MN, USA; via Wikimedia Commons | CC BY 2.0 | source |
| photo-engelbart-1968.jpg | Engelbart at the 1968 demo | 1968 | SRI International; via Wikimedia Commons | CC BY-SA 3.0 | source |
| photo-es-lds1.jpg | Evans & Sutherland LDS-1 | 1969 | vonguard; via Wikimedia Commons | CC BY-SA 2.0 | source |
| commons-ibm2250-lightpen.png | HES IBM 2250 light pen grlloyd Oct1969 | 1969 | Gregory Lloyd; via Wikimedia Commons | CC BY-SA 4.0 | source |
| photo-ibm2250-hes.jpg | IBM 2250 console in use (Brown HES) | 1969 | Gregory Lloyd; via Wikimedia Commons | CC BY 2.0 | source |
| commons-painters-algorithm.png | Painter's algorithm | 1972 | Zapyon; via Wikimedia Commons | CC BY-SA 3.0 | source |
| commons-tektronix-4010.jpg | Tektronix 4010 DSC 0058 | 1972 | Piergiovanna Grossi; via Wikimedia Commons | CC BY-SA 4.0 | source |
| photo-superpaint.jpg | SuperPaint at the Computer History Museum | 1973 | Marshall Astor / Life on the Edge; via Wikimedia Commons | CC BY-SA 2.0 | source |
| site-utah-teapot-photo.jpg | The original Utah teapot (CHM) | 1974 | Michael Hicks from Saint Paul, MN, USA; via Wikimedia Commons | CC BY 2.0 | source |
| commons-z-buffer.jpg | Z-buffer no text | 1974 | T-tus (English Wikipedia); via Wikimedia Commons | CC BY 2.0 | source |
| commons-anti-aliasing-demo.png | Anti-aliasing demo | 1977 | trlkly; via Wikimedia Commons | CC BY-SA 3.0 | source |
| commons-blinn-phong.png | Blinn phong comparison | 1977 | Rainwarrior (English Wikipedia); via Wikimedia Commons | CC BY-SA 3.0 | source |
| site-whitted.png | Spheres on a checkerboard (course render) | 1980 | Marcel Gavriliu (CSS 551), our render | CC BY-NC-SA 4.0 (course LICENSE); data: original scene | |
| commons-ibm-cga.jpg | IBM Color Graphics Adapter | 1981 | Malvineous; via Wikimedia Commons | CC BY-SA 4.0 | source |
| commons-sgi-ge25a.jpg | SGI GE25A Geometry Engine die | 1982 | Pauli Rautakorpi; via Wikimedia Commons | CC BY 3.0 | source |
| commons-mipmap-example.jpg | MipMap Example STS101 | 1983 | Mulad (English Wikipedia), based on a NASA image; via Wikimedia Commons | CC BY-SA 3.0 | source |
| commons-path-tracing-001.png | Path tracing 001 | 1986 | Qutorial; via Wikimedia Commons | CC BY-SA 4.0 | source |
| photo-pixar-image-computer.jpg | Pixar Image Computer | 1986 | Adam Schuster from Orlando, FL, USA; via Wikimedia Commons | CC BY 2.0 | source |
| site-sgi-onyx.jpg | SGI Onyx deskside workstation | 1993 | Retro-Computing Society of Rhode Island; via Wikimedia Commons | CC BY-SA 4.0 | source |
| commons-n7771-geneva.jpg | Boeing Boeing 777-200; N7771@GVA;09.09.1995 (6084007364) | 1995 | Aero Icarus from Zürich, Switzerland; via Wikimedia Commons | CC BY-SA 2.0 | source |
| photo-voodoo.jpg | 3dfx Voodoo Graphics card | 1996 | Dennis Lamczak; via Wikimedia Commons | CC BY-SA 3.0 | source |
| commons-l-system-tree.jpg | L-system Tree07 | 1999 | Nevit Dilmen; via Wikimedia Commons | CC BY-SA 3.0 | source |
| commons-csg-tree.png | Csg tree | 2005 | Zottie; via Wikimedia Commons | CC BY-SA 3.0 | source |
| app-hdr-exposures.jpg | HDR exposure bracket with a light probe | 2006 | Imroy (original uploader, English Wikipedia); via Wikimedia Commons | CC BY-SA 2.5 | source |
| commons-alvy-ray-smith.jpg | Alvy Ray Smith closeup portrait | 2007 | Alvy Ray Smith; via Wikimedia Commons | CC BY-SA 3.0 | source |
| commons-dennis-muren.jpg | Dennis Muren | 2007 | lukeford.net; via Wikimedia Commons | CC BY-SA 2.5 | source |
| site-film-bbb.png | Big Buck Bunny (still) | 2008 | Film: Blender Foundation (www.bigbuckbunny.org); screenshot: User:Church of emacs; via Wikimedia Commons | CC BY 3.0 | source |
| site-film-sintel.jpg | Sintel (still) | 2010 | Blender Foundation; © copyright Blender Foundation www.sintel.org; https://www.sintel.org/ | CC BY 3.0 | source |
| commons-worley.jpg | Worley | 2012 | Rocchini; via Wikimedia Commons | CC BY-SA 3.0 | source |
| site-stanford-bunny-photo.jpg | A 3D-printed Stanford bunny | 2013 | funnypolynomial; via Wikimedia Commons | CC BY 2.0 | source |
| commons-gooch-bunny.png | Bunny With Gooch Shading | 2013 | Eduardo Graells-Garrido, Maria-Cecilia Rivara; via Wikimedia Commons | CC BY-SA 3.0 | source |
| commons-ed-catmull.jpg | Ed Catmull, ETL 2014 | 2014 | Steve Jurvetson; via Wikimedia Commons | CC BY 2.0 | source |
| paper-dngr-ccby.png | James, von Tunzelmann, Franklin, Thorne: DNGR diagrams Fig. 1 (mapping of the camera local sky onto the celestial sphere via a backward ray; ray-bundle evolution), PDF p. 6 (printed p. 6) | 2015 | Oliver James, Eugénie von Tunzelmann, Paul Franklin and Kip S. Thorne, "Gravitational lensing by spinning black holes in astrophysics, and in the movie Interstellar," Classical and Quantum Gravity 32(6):065001, 2015, doi:10.1088/0264-9381/32/6/065001; owner: the authors (IOP Publishing, Classical and Quantum Gravity) | CC BY 3.0 | source |
| commons-letterman-ilm.jpg | Letterman Digital Arts Center, Building B | 2015 | Frank Schulenburg; via Wikimedia Commons | CC BY-SA 4.0 | source |
| site-game-stk.jpg | SuperTuxKart 0.9 (screenshot) | 2015 | SuperTuxKart team; STK dev team; http://supertuxkart.sourceforge.net/Screenshots_Old | CC BY 3.0 | source |
| commons-wdas-building.jpg | Walt Disney Animation Studios, south side | 2015 | Coolcaesar; via Wikimedia Commons | CC BY-SA 4.0 | source |
| commons-pixar-hq.jpg | Pixar's headquarters in Emeryville | 2016 | Sharon Hahn Darlin; via Wikimedia Commons | CC BY 2.0 | source |
| commons-gonioreflectometer.jpg | Traditional Gonioreflectometer | 2016 | EditorErin; via Wikimedia Commons | CC BY-SA 4.0 | source |
| site-ct-volume.png | Volume vs cinematic rendering of a CT scan | 2016 | Franz A. Fellner; via Wikimedia Commons | CC BY 4.0 | source |
| commons-rtx-2080.jpg | 2023 MSI GeForce RTX 2080 Gaming X Trio (5) | 2018 | Jacek Halicki; via Wikimedia Commons | CC BY-SA 4.0 | source |
| site-point-cloud.png | Lidar point cloud, San Francisco | 2019 | Daniel L. Lu; via Wikimedia Commons | CC BY 4.0 | source |
| commons-denoising-diffusion.png | Example of Denoising Diffusion models | 2020 | MrAlanKoh; via Wikimedia Commons | CC BY-SA 4.0 | source |
| paper-nerf-commons.jpg | NeRF pipeline figure (Commons, MIT) | 2020 | Mildenhall, Srinivasan, Tancik, Barron, Ramamoorthi, Ng (the NeRF authors); via Wikimedia Commons | MIT | source |
| site-game-0ad.jpg | 0 A.D. alpha 25 (screenshot) | 2021 | Wildfire Games; Wildfire Games; Screenshot of 0 A.D. | CC BY-SA 3.0 | source |
| site-gi-comparison.png | Classical radiosity example: direct only and full | 2022 | KaiaVintr, via Wikimedia Commons | CC BY-SA 4.0 | source |
| paper-3dgs.png | Kerbl et al.: 3D Gaussian splatting | 2023 | Kerbl, Kopanas, Leimkühler, Drettakis (Inria, Université Côte d’Azur, MPI-Inf); teaser figure from the arXiv source, CC BY 4.0 | CC BY 4.0 (arXiv version) | source |
| game-freedoom.png | Freedoom (Doom-engine game with free assets) | 2024 | Antimundo; Antimundo; Own work | CC BY-SA 4.0 | source |
| site-sim-cloth.png | Cloth on a sphere (course simulation) | 2026 | Marcel Gavriliu (CSS 551), our render | CC BY-NC-SA 4.0 (course LICENSE); data: original | |
| commons-proog-with.jpg | Blender3D ProogWithBumpCol | SoylentGreen; via Wikimedia Commons | CC BY 2.5 | source | |
| commons-proog-without.jpg | Blender3D ProogWithoutTextures | SoylentGreen; via Wikimedia Commons | CC BY 2.5 | source | |
| commons-forensic-face.jpg | Forensic Facial Reconstruction of St. Catherine of Genua | FFR by Cicero Moraes (Arc-Team), 3D data acquisition by Alessandro Bezzi (Arc-Team), historical research by Luca Bezzi (Arc-Team); via Wikimedia Commons | CC BY 4.0 | source | |
| commons-scan-to-bim.jpg | Scan-to-BIM Mechanical Room | Oregon State University; via Wikimedia Commons | CC BY-SA 2.0 | source |
| File | Title | Year | Credit | License | Source |
|---|---|---|---|---|---|
| paper-sketchpad.png | Sketchpad (Sutherland), AFIPS paper Fig. 1.6 (four positions of a constrained linkage; number shows length of dotted line), PDF p. 26 (facsimile p. 26; originally thesis p. 20) | 1963 | Ivan E. Sutherland, "Sketchpad: A man-machine graphical communication system," Ph.D. thesis, MIT, 1963; facsimile reissued as University of Cambridge Computer Laboratory Technical Report UCAM-CL-TR-574, 2003; owner: ACM (AFIPS proceedings) | fair use | source |
| photo-rand-tablet.png | RAND Tablet Fig. 1 (complete system in operation), rotated upright, PDF p. 6, printed p. 2 | 1964 | M. R. Davis and T. O. Ellis, "The RAND Tablet: a man-machine graphical communication device," RAND RM-4122-ARPA, Aug 1964 (DTIC AD0444103), Fig. 1 "Complete system in operation"; owner: RAND Corporation | fair use | source |
| photo-sword-of-damocles.jpg | The Sword of Damocles head-mounted display Fig. 2 (the HMD optics on a wearer), p. 758 | 1968 | Ivan E. Sutherland, "A head-mounted three dimensional display," AFIPS FJCC 1968, Fig. 2; owner: ACM (AFIPS proceedings), photo by Sutherland's Harvard group; scan via the TECHNES encyclopedia (Universite de Montreal) collection on archive.org | fair use | source |
| paper-catmull.png | Catmull: curved surfaces, texture-mapped patches Picture 18 (brick image texture-mapped onto a rounded patch, a stretched patch, an S-curved patch and a cylinder of four patches), PDF p. 81 (handwritten p. 74) | 1974 | Edwin Catmull, "A Subdivision Algorithm for Computer Display of Curved Surfaces," Ph.D. thesis, University of Utah, UTEC-CSc-74-133, December 1974 (DTIC ADA004968); owner: ACM (reprint; Univ. of Utah thesis) | fair use | source |
| paper-phong.png | Phong: illumination for computer generated pictures Fig. 4.12 (molecule with Warnock, Warnock with highlighting, Gouraud, and Phong improved shading), PDF p. 65 (printed p. 59, approx.) | 1975 | Bui Tuong Phong, "Illumination for Computer-Generated Images," Ph.D. thesis, University of Utah, UTEC-CSc-73-129, July 1973 (DTIC ADA008786); owner: ACM | fair use | source |
| paper-cook-torrance.jpg | Cook and Torrance: a reflectance model Fig. 6 ((a) copper-colored plastic vase, (b) copper vase), PDF p. 14 (printed p. 20) | 1982 | Robert L. Cook and Kenneth E. Torrance, "A Reflectance Model for Computer Graphics," ACM Transactions on Graphics 1(1):7-24, January 1982; owner: ACM | fair use | source |
| film-genesis.jpg | Star Trek II: the Genesis Effect | 1982 | Paramount Pictures; effect by the Lucasfilm Computer Division; frame from the ILM project page | fair use | source |
| paper-reeves.jpg | Reeves: particle systems Fig. 5 (expanding wall of fire, Genesis sequence), PDF p. 11 (printed p. 369) | 1983 | William T. Reeves, "Particle Systems: A Technique for Modeling a Class of Fuzzy Objects," ACM Transactions on Graphics 2(2):91-108, April 1983; also Computer Graphics (SIGGRAPH 83) 17(3):359-376; owner: ACM | fair use | source |
| paper-distributed-rt.jpg | Cook, Porter, Carpenter: distributed ray tracing ("1984") Fig. 8 ("1984"), PDF p. 9 (printed p. 145) | 1984 | Robert L. Cook, Thomas Porter and Loren Carpenter, "Distributed Ray Tracing," Computer Graphics (SIGGRAPH 84) 18(3):137-145, July 1984; owner: ACM (frame: Lucasfilm / Pixar) | fair use | source |
| paper-cornell-box.jpg | Goral et al.: the Cornell box the original Cornell box simulation (as shown on the Cornell PCG history page), n/a (web image, 512x480, unmodified) | 1984 | Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg and Bennett Battaile, "Modeling the Interaction of Light Between Diffuse Surfaces," Computer Graphics (SIGGRAPH 84) 18(3):213-222, July 1984; owner: ACM | fair use | source |
| paper-perlin.png | Perlin: an image synthesizer marble vase image (the procedural-texture vase associated with the paper), n/a (web image, 303x492, unmodified, converted GIF to PNG) | 1985 | Ken Perlin, "An Image Synthesizer," Computer Graphics (SIGGRAPH 85) 19(3):287-296, July 1985; owner: ACM | fair use | source |
| film-young-sherlock.jpg | Young Sherlock Holmes: the stained-glass knight | 1985 | Paramount Pictures; Industrial Light & Magic project page | fair use | source |
| film-luxo.jpg | Luxo Jr. | 1986 | Pixar (The Walt Disney Company); Pixar Animation Studios | fair use | source |
| paper-reyes.png | Cook, Carpenter, Catmull: Reyes Fig. 4 ((a) sphere split into patches and one patch diced into an 8x8 grid of micropolygons; (b) the grid in screen space with jittered samples), PDF p. 5 (printed p. 99) | 1987 | Robert L. Cook, Loren Carpenter and Edwin Catmull, "The Reyes Image Rendering Architecture," Computer Graphics (SIGGRAPH 87) 21(4):95-102, July 1987; owner: ACM (image: Lucasfilm / Pixar) | fair use | source |
| paper-radiosity-factory.jpg | Radiosity factory | 1988 | Michael F. Cohen, Shenchang Eric Chen, John R. Wallace, Donald P. Greenberg; Cornell University Program of Computer Graphics | fair use | source |
| film-tin-toy.jpg | Tin Toy: the baby | 1988 | Pixar (The Walt Disney Company); Pixar Animation Studios | fair use | source |
| film-abyss.jpg | The Abyss: the water pseudopod | 1989 | 20th Century Studios (The Walt Disney Company); Industrial Light & Magic project page | fair use | source |
| film-t2.jpg | Terminator 2: the T-1000 | 1991 | StudioCanal (successor to Carolco Pictures); Industrial Light & Magic project page | fair use | source |
| game-wolf3d.png | Wolfenstein 3D | 1992 | id Software (ZeniMax Media, Microsoft); Wikipedia uploader Peter Samuels; source: The image may be obtained from id Software | fair use | source |
| game-doom.png | Doom | 1993 | id Software (ZeniMax Media, Microsoft); Wikipedia uploader QuasarTE; source: Screenshot of Doom | fair use | source |
| film-jurassic.jpg | Jurassic Park: the T. rex in the rain | 1993 | Universal Pictures (Amblin Entertainment); Industrial Light & Magic project page | fair use | source |
| film-toy-story.jpg | Toy Story: Woody and Buzz | 1995 | Pixar (The Walt Disney Company); Pixar Animation Studios | fair use | source |
| paper-debevec-facade.jpg | Debevec, Taylor, Malik: Facade and the Campanile Fig. 2 ((a) photograph of the Campanile with marked edges, (b) recovered model, (c) model reprojected, (d) synthetic view-dependent rendering), PDF p. 4 (printed p. 4, preprint) | 1996 | Paul E. Debevec, Camillo J. Taylor and Jitendra Malik, "Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach," Proceedings of SIGGRAPH 96, pp. 11-20, 1996; owner: ACM | fair use | source |
| paper-light-field.jpg | Levoy and Hanrahan: light field rendering Fig. 6 (two visualizations of a light field: uv array of st images and st array of uv images, with the two-plane diagrams), PDF p. 4 (printed p. 4) | 1996 | Marc Levoy and Pat Hanrahan, "Light Field Rendering," Proceedings of SIGGRAPH 96, pp. 31-42, 1996; owner: ACM | fair use | source |
| game-quake.png | Quake: lightmaps | 1996 | id Software (ZeniMax Media, Microsoft); Wikipedia uploader Big Blue Gnu; source: Taken in Quake 1.08 for DOS inside DOSBox-X, using the game's native F12 function to produce the PCX file. | fair use | source |
| film-titanic.jpg | Titanic: digital passengers on the deck | 1997 | Paramount Pictures and 20th Century Studios; Digital Domain project page | fair use | source |
| paper-debevec-ibl.jpg | Debevec: rendering synthetic objects into real scenes (light probes) Fig. 4 (synthetic objects lit by two different environments; the light-probe image is inset at upper left of each), PDF p. 4 (printed p. 4, preprint) | 1998 | Paul Debevec, "Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography," Proceedings of SIGGRAPH 98, pp. 189-198, 1998; owner: ACM | fair use | source |
| film-final-fantasy.jpg | Final Fantasy: The Spirits Within: Aki Ross | 2001 | Square Enix / Columbia Pictures (rights holder not verified); Wikipedia uploader Kung Fu Man; source: Press packets released to the media | fair use | source |
| film-monsters-inc.jpg | Monsters, Inc.: Sulley's fur | 2001 | Pixar (The Walt Disney Company); Pixar Animation Studios | fair use | source |
| film-gollum.jpg | The Two Towers: Gollum | 2002 | New Line Cinema (Warner Bros.); Weta FX Gollum case study gallery | fair use | source |
| film-lotr-massive.jpg | The Two Towers: Helm's Deep crowds | 2002 | New Line Cinema (Warner Bros.); Weta FX video page poster image | fair use | source |
| game-doom3.jpg | Doom 3: stencil shadows and normal maps | 2004 | id Software (ZeniMax Media, Microsoft); Wikipedia uploader DatBot; source: Video-game or computer emulator | fair use | source |
| game-hl2.jpg | Half-Life 2: radiosity normal mapping | 2004 | Valve Corporation; Wikipedia uploader Ronjones; source: An in-game screenshot | fair use | source |
| film-davy-jones.jpg | Pirates of the Caribbean: Davy Jones | 2006 | The Walt Disney Company; Industrial Light & Magic project page | fair use | source |
| paper-valve-source.png | Valve: Shading in Valve's Source Engine (SIGGRAPH 2006 course) Fig. 3 (radiosity normal mapping basis), PDF p. 4 (printed p. 8-4) | 2006 | Jason Mitchell, Gary McTaggart and Chris Green, "Shading in Valve's Source Engine," SIGGRAPH 2006 course "Advanced Real-Time Rendering in 3D Graphics and Games," Chapter 8, 2006; owner: Valve Corporation | fair use | source |
| game-crysis.jpg | Crysis: jungle lighting | 2007 | Crytek; Wikipedia uploader DatBot; source: Self-taken in-game. | fair use | source |
| film-benjamin-button.jpg | The Curious Case of Benjamin Button: the aged head | 2008 | Paramount Pictures and Warner Bros.; Digital Domain project page | fair use | source |
| film-avatar.jpg | Avatar: performance capture on the volume | 2009 | 20th Century Studios (The Walt Disney Company); Wikipedia uploader DatBot; source: http://www.movieline.com/2009/12/new-avatar-set-photo-reveals-how-to-emote-in-blue.php | fair use | source |
| film-frozen.jpg | Frozen: snow | 2013 | The Walt Disney Company; Walt Disney Animation Studios publication page (Stomakhin et al. 2013) | fair use | source |
| film-gravity.jpg | Gravity: the light box | 2013 | Warner Bros. Entertainment; Framestore case study header | fair use | source |
| paper-mpm-snow.jpg | Stomakhin et al.: material point method for snow Fig. 1 (rolling snowball, frames 0-186), PDF p. 1 (printed 102:1) | 2013 | Alexey Stomakhin, Craig Schroeder, Lawrence Chai, Joseph Teran and Andrew Selle, "A Material Point Method for Snow Simulation," ACM Transactions on Graphics 32(4), Article 102 (SIGGRAPH 2013), July 2013; owner: ACM (Disney) | fair use | source |
| film-interstellar.png | Interstellar: Gargantua | 2014 | Warner Bros. Entertainment and Paramount Pictures; Wikipedia uploader Theo's Little Bot; source: Original publication: interstellarfilm.wikia.com Immediate source: https://interstellarfilm.wikia.com/wiki/Gargantua | fair use | source |
| film-finding-dory.jpg | Finding Dory | 2016 | Disney/Pixar; frame from the trailer still on the Pixar film page | fair use | source |
| film-mandalorian.jpg | The Mandalorian: StageCraft LED volume | 2019 | Lucasfilm Ltd. (The Walt Disney Company); Industrial Light & Magic project page | fair use | source |
| paper-ddpm.png | Ho, Jain, Abbeel: DDPM Fig. 2 (the directed graphical model: forward q and reverse p_theta chain from x_T noise to x_0), arXiv source file images/pgm_diagram_xarrow_small.pdf (Fig. 2 in the paper) | 2020 | Jonathan Ho, Ajay Jain and Pieter Abbeel, "Denoising Diffusion Probabilistic Models," NeurIPS 2020; arXiv:2006.11239; owner: the authors | fair use | source |
| paper-nerf.png | Mildenhall et al.: NeRF Fig. 2 (pipeline: 5D input, MLP F_Theta, volume rendering, rendering loss), arXiv source file figs/pipeline_v2_small.pdf (Fig. 2 in the paper) | 2020 | Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi and Ren Ng, "NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis," ECCV 2020; arXiv:2003.08934; owner: the authors (Springer, ECCV) | fair use | source |
| film-way-of-water.jpg | Avatar: The Way of Water: underwater capture | 2022 | 20th Century Studios (The Walt Disney Company); Weta FX share image | fair use | source |
| site-bonsai-splat.png | Bonsai Gaussian splat (Mip-NeRF 360 scene) | 2022 | scene photos: Barron et al. 2022 (Google Research); splat: dylanebert; course render ls-bonsai.png | fair use | source |
| game-cyberpunk-rt.jpg | Cyberpunk 2077: RT Overdrive path tracing | 2023 | CD Projekt; NVIDIA GeForce news (screenshot by NVIDIA) | fair use | source |